| 1977 |
April |
Banpresto's predecessor company, Hoei Sangyo Co., Ltd, was established at 3-2-4 Nakano, Nakano-ku, Tokyo as a manufacturing and sales company for arcade video game machines. Initial capitalization: 5 million yen. |
| 1982 |
June |
The Company was renamed Coreland Technology Co., Ltd. |
| 1986 |
February |
Capital was increased to 70 million yen. |
| 1989 |
February |
The Company became a subsidiary of Bandai Co., Ltd., renamed Banpresto Co., Ltd. The registered address was changed to 1-4-14 Komagata, Taito-ku, Tokyo. |
| July |
Two children's amusement machines were introduced: "Anpan-man's Skateboard Coaster" and "SD Mobile Suit Gundam." |
| December |
The Company’s capital was restructured to 300 million yen as a measure to increase financial stability. |
| 1990 |
April |
"Ultraman" stuffed toy was introduced for claw vending machines. First home video game software was introduced. "SD Lupin III Safebreaking Mission" and "SD Battle Sumo Wrestling, Heisei Hero Basho" were launched. |
| July |
A children's amusement machine, "Anpan-man Video Phone," was introduced. |
| 1991 |
April |
Super Robot Wars software for handheld gaming devices was introduced.
"Ultraman" arcade video game was introduced. |
| 1992 |
February |
Santowa Co., Ltd. (current BanprestoSales Co., Ltd.) was established as the Company's sales agent. |
| April |
Capital was increased to 1,400 million yen. |
| November |
The Company's first owned amusement facility, "Tokyo Gulliver, Matsudo," was opened. |
| 1993 |
April |
Sailor Moon Fantasy Dream children's amusement machine was introduced. |
| December |
Super PuyoPuyo home video game software was introduced (selling more than 1.6 million units in aggregate) |
| 1994 |
February |
The Company's registered address was changed to 2-16-9 Kaminarimon, Taito-ku, Tokyo.
Banpre Kikaku Co., Ltd. (current Banpresoft Co., Ltd.) was established to develop home video game software. |
| April |
Unifive Co., Ltd. was acquired to strengthen the development and purchasing divisions for the game prize business. |
| May |
Banpresto (H.K.) Ltd. was established to manage production in the Asian region. |
| 1995 |
July |
The innovative prize game machine, "ConveniCatcher," was introduced. |
| 1996 |
February |
The Company's headquarters was relocated to 1230-1 Matsudo, Matsudo-shi, Chiba, and the registered address was changed to 2-4-11 Komagata, Taito-ku, Tokyo. |
| 1997 |
January |
Pocket Monster Soft Key Holder game machine prize was introduced. |
| March |
Mras Co., Ltd., a subsidiary, established a school for training actors/actresses and voice actors/actresses.
The Company's planning and development division for home video games was integrated into Banpre Kikaku Co., Ltd. and the resulting company was renamed Banpresoft Co., Ltd. |
| June |
The Company's registered address was changed to 10-8 Nihonbashi-Odenmacho, Chuo-ku, Tokyo. |
| 1998 |
December |
Artpresto Co., Ltd., a printing company, was acquired. |
| 1999 |
January |
OEM operations was started at Banpresto (H.K.) Ltd. |
| April |
ConveniCatcher DX prize game machine was introduced. |
| 2000 |
March |
Capital was increased to 2 billion yen. |
| May |
"Super Robot Wars Eo" home video game software introduced (sold more than 700 thousand units in aggregate). |
| October |
Listed on the Second Section of the Tokyo Stock Exchange.
Capital was increased to 3.02 billion yen. |
| 2001 |
June |
Full scale launch of "Big Entertainment," an Internet-based amusement park. |
| September |
Subsidiary Unifive Co., Ltd. was merged into the Company.
Subsidiary Mras Co., Ltd. was dissolved. |
| 2002 |
July |
Company's headquarters were relocated to 2-16-9 Kaminarimon, Taito-ku, Tokyo. |
| 2003 |
March |
Listing changed to the First Section of the Tokyo Stock Exchange. |
| April |
Pleasure Cast Co., Ltd. was established for planning and operating the amusement facility, "Chaland." |
| November |
Banpocket Co., Ltd. was acquired. |
| 2004 |
March |
ConveniCatcher 2 prize game machine was introduced. |
| May |
Super Robot Wars MX home video game software (33rd title in the "Super Robot Wars" series) was introduced. Aggregate units shipped exceeded 10 million. |
| July |
The Company's headquarters was relocated, and the registered address changed, to 2-5-4 Komagata, Taito-ku, Tokyo. |
| September |
Subsidiary Hanayashiki Co., Ltd. began operation of the amusement park, "Asakusa Hanayashiki." |
| December |
The amusement facility development and management sections were split off, and their duties were taken over by Pleasure Cast Co.,Ltc. |
| 2005 |
April |
With the aim to expand sales of prizes for the amusement market, Banwave Co., Ltd. and Ban Pocket Co., Ltd., two Banpresto subsidiaries, were merged, re-launching prize sales operations as BanprestoSales Co., Ltd. |
|
September |
With the establishment of Namco Bandai Holdings Inc., Banpresto became a member of the Bandai Namco Group. |
|
December |
The parent company of Banpresto changed from Bandai Co., Ltd. to Namco Bandai Holdings Inc. |
| 2006 |
May |
Banpresto was delisted from the Tokyo Stock Exchange as it became a wholly owned subsidiary of Namco Bandai Holdings Inc. |
|
June |
With the completion of proceedings, Banpresto became a wholly owned subsidiary of Namco Bandai Holdings Inc. |
| 2007 |
June |
Banpresto headquarters was relocated, and the registered address changed, to 4-12-2 Higashi-Shinagawa, Shinagawa-ku, Tokyo. |
| 2008 |
April |
Banpresto’s amusement machine business and home video game software business were consolidated into Namco Bandai Games Inc.
Banpresto Co., Ltd. became a new company centered on the prize business. |